
Multimedia Education

Interactive Immersive Portal

Interactive Educational Game
Turns a flat wall into
a Multi-Touch surface
Solution
6 in 1
Multimedia Education
Interactive Immersive Portal
Interactive Educational Game
The interactive wall brings dynamic and engaging lessons for all disciplines to life: science, mathematics, languages, geography and more. All content can be expanded, visualised and manipulated intuitively and collaboratively.
Immediate access to online learning portals, virtual environments and shared multimedia resources. Students can explore content 3D, interactive maps and simulations in a context open and immersiveeven in multi-user environments.
Learning through play: interactive activities, serious games and play-learning workshops designed for childhood and primary school. Maximum involvement and experiential learning, with a positive impact on attention and motivation.
Interactive Educational Laboratory
Sensory Immersion Classroom
Interactive Whiteboard Touch
Space adapts to content: interactive digital labs for group activities, coding, robotics, technical drawing and scientific simulations. The classroom is transformed into a experiential workshop accessible, open to collaboration and inclusion.
An environment completely transformed thanks to colours, lights, sounds and immersive software. Ideal for stimulating the senses, encouraging inclusion, setting stories, virtual journeys or educational experiences emotional.
Writing, drawing, annotating, highlight like on a blackboard, but with all the power of multitouch and Windows technology. A advanced blackboard of unimaginable dimensionssuitable for everyday teaching and integrated with any educational software.
The Solutions
Single or Multiple Solutions Management
Solutions can be configured both individual which multipleaggregating up to 6 sensors and cameras to cover large surface areas. Dedicated software intelligently manages the join between multiple devices, ensuring a smooth and integrated user experience.
Precision and Modes of Interaction
Precision control
The Finger series offers a high-precision touch solution, with an accuracy of up to 0.5×0.5 cm, equivalent to the size of a finger touch. This technology enables the full use of Windows, including the management of files, icons and advanced functions.
Optimisation for large areas
The Palm series is designed to reduce implementation costs while maintaining high interactivity. It provides touch control with an accuracy of 2×2 cm (perfect for palm interaction), making it ideal for large areaswhere extreme precision is not required.
The Atlantis Educational Solution:
The wall turns into a high-precision multitouch interactive surface
The solution SF713belonging to the Finger Seriesallows an ordinary smooth wall to be transformed into a multitouch interactive whiteboard with millimetre precisiondetecting the touch of a finger with an accuracy of up to 0.5×0.5 cm. Thanks to its advanced technology consisting of a high-resolution camera, a laser emitter and dedicated software, the wall (up to 3.5 m wide by 2 m high) acts as a real touch monitor, on which you can interact directly with the Windows operating system.
The whole Windows experience, on a grand scale
The user may:
- Opening and closing applications and windows
- Double-clicking, dragging, selecting
- Use gestures and multitouch with up to 10 touches
- Accessing directories and subdirectories
- Use any software compatible with
Windows, without the need to learn
new interfaces or modes of use
The system offers an intuitive and fluid user experiencebecause it faithfully reproduces the experience of using a PC, maintaining familiarity and simplicity for teachers and students, with the advantage of being able to operate on much larger surfaces than a traditional interactive whiteboard.
An immersive and collaborative digital laboratory
Full compatibility with the Windows educational world
Unlike conventional interactive whiteboards or monitors, the SF713 allows you to
The interactive wall supports the entire software ecosystem available in schools:
- Involving several students at the same time
in collaborative mode
- Expanding the workspace until 21 metres of
length combining several modules
- Simulating a digital laboratory, innovative,
inclusive and versatile
- Immersive portals for teaching
- Multidisciplinary applications per order
school
- Games and educational software for children
and the primary
- Advanced Tools for mathematics, science and STEM